A downloadable game

sam: "this was a month-long project which was created with a randomly selected mix of ACM's finest gaming students. due to the random selection of the teams, i get that there were some people more involved than others and people vastly ranged across different skill levels. In addition to this, one of the designers had an injury and unfortunately could not participate and one of the artists stopped all contact with us. despite all this, we were able to band together as a team and navigate the world of indie games development, using the limited resources and time, to create a game which was functional, intriguing and original. we tried our best and learned lots, and the next one will be 1000% better."

precise credits:

Audio

Rexland - hospital theme, basement theme, child's room theme.

Harry Crossman - torch sounds, park theme, stairs theme.

Art

Miguel - player art and animation, enemy animation, initial concept art, background assets and foreground assets for the hospital, child's room, stairs, basement. He also altered, rearranged  and added his own assets for the park area.

Oliwia (Czaki) - tree, platform and floor of the park area. + put together the main menu screen using her drawn assets + some of miguel's assets.

riona - enemy characters still images.

Design

Samuel Glancey(Sambamuel) - designed the enemies behaviour,player movement/physics and arm movement, UI,  light interaction with objects and enemies, specifics of the mechanics, basement levels and park level.

Miguel - Hospital levels, stairs room and Child's room level, background prop placement on every level.

Shakir - sparked the creative discussion for the light mechanic.

Programming

Samuel Glancey (Sambamuel) - animation, UI and audio integration with unity, and all programming. 

Matt - gave Sam advice on parenting the player to the moving platforms and sprite masking for the light.

Story

Oliwia (Czaki) - wrote the title and diary entries for everywhere except the basement.

Sambamuel - "researcher notes"

Miguel - ending notes.

Special thanks

chika - he made tons of sound effects for this which didnt end up getting implemented 

Harry crossman - menu music and a few other sounds which didn't make it in

Miguel - Absolute legend, spent countless hours doing stuff, helped sam out with design aswell as doing nearly all of the art, also submitted the final project.

Sam - pulled an all-nighter and took 2 nights off work to ensure the game was ready before the deadline

Rexland - just outstanding quality of music, finished and submitted music with good time to spare.


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