A downloadable game

Took me 1 day to learn the basics of C++, 0.5 days to figure out how to install SFML then 1.5 days to make this game. It was lots of fun to learn and I'm beginning to see the benefits of using C++ instead of C#. its so much faster and I like using pointers and references to maximise the efficiency of my code.

While I like the comforts that unity provides, I enjoy my experience more when I fully control how everything works. The worst part about Unity is getting bugs that can't be solved because you didn't make the component. This allows me to build a game engine from scratch and work through each problem as it arises.

However, the worst part of using C++ is the errors. if its not a syntax error, these errors are incredibly hard to read and interpret. I would even go as far to say that reading the error is a red herring and you should just look at your code and see if anything's wrong.

   

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Download
Florm.zip 2.6 MB

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